Evolve: Stage 2 Monster Idea. Would like help to possibly draw him out.
Inspiration: Raptors, Bears, Big cats, and Werewolves.
Type: Rabid animal.
Bio: Lupinus is a monster that prefers getting in close and dealing high damage quickly before retreating. Reminds many Hunters of a rabid animal, possibly the only monster that is purely instinct driven and only exists to kill anything in sight. Shows a slight weakness to fire, possibly due to the gases affecting his sense of smell and sight. One of the faster monsters, but has some of the weakest armor but has decent health. Has leathery skin with some scaling on the underside. Generally has grey-ish skin with darker grey tiger stripes. Has pupiless green eyes.
Weakspots: His back, tail base, and chest.
Melee attack: Each bite, and occasional claw swing, deals 15 damage.
Primal Rage (Raptor Based): Lupinus will violently snaps his jaws, dealing damage to any hunter or wildlife that’s too close. Monster can move in a small radius, but deal less damage then when they are still. -10 damage when used while moving. Good for damaging a single hunter if still.
1 point: Deals 25 damage (if still) and 15 (when moving). Lasts for 3 seconds. 10 second cooldown.
2 points: Deals 35 damage (if still) and 25 (when moving). Lasts 4 seconds. 15 second cooldown.
3 points: Deals 45 damage (if still) and 35 (when moving). Lasts 5 seconds. 20 second cooldown.
Ravenous Slasher (Werewolf Based): Lupinus will rear back on his hind legs and swing his foreclaws with no precision, making it slightly harder to dodge, but leaves his back exposed, giving Lupinus enough time to either dash away or use another ability. Lupinus will take 3% less damage as his rabid frenzy makes him ignore some pain. Can move on hind legs as long as ability is used.
1 point: Deals 10 damage a second. Lasts 2 seconds. 10 second cooldown.
2 points: Deals 15 damage a second. Lasts 3 seconds. 15 second cooldown.
3 points: Deals 20 damage a second. Lasts 4 seconds. 20 second cooldown.
Inner Beast (Bear Based): With a mighty roar/howl, Lupinus will gain a boost in speed and damage by 10%, but his armor will suffer and lose a few bars and his jaws will constantly foam and drip and his body will jerk every so often. Great for damaging Assault and Support. Once over, Lupinus will be weaker for a few seconds, 6 tops, but can still get away to regen lost armor.
1 point: Takes three armor bars. Lasts for 4 seconds. 15 second cooldown.
2 points: Takes two armor bars. Lasts for 5 seconds. 25 second cooldown.
3 points: Takes one armor bar. Last 6 seconds. 35 second cooldown.
Whiplash: Lupinus will violently use his tail like a whip or stinger and slam Hunters in the chest to knock them back, make sure they are BEHIND you. Affective in knocking Hunters back while he attacks an incapacitated Hunter, but will deal less damage with each blow. Remember that this ability is NOT good for inflicting damage as it barely does any, it is however capable of stunning smaller wildlife. Each swipe deals damage and lasts a second.
1 point: Deals 3 damage per swipe. Knocks Hunter(s) back two meters. Lasts two swipes. 10 second cooldown.
2 points: Deals 4 damage per swipe. Knocks Hunter(s) back four meters. Lasts two swipes. 15 second cooldown.
3 points: Deals 5 damage per swipe. Knocks Hunter(s) back six meters. Lasts two swipes. 20 second cooldown.
Traversal:This monster's movement will remind you of a big cat. Lupinus is fast and agile, instead of a normal climb, he will lunge to the edge and pull himself up like big cats. Has three stamina bars (like the Goliath.) to lunge onto ledges. When crouched or sneaking, Lupinus’s forelimbs will be held up like a raptor, ready to strike at prey. His tail, despite being raptor-like, moves freely and is flexible, like a cats. When on his hind legs he will walk like a werewolf (though only when attacking, such as R.S and some melee.) When idle or eating he was act like a bear.
Stage 1: 13 feet (on hindlegs), 37 feet long. No visual spikes or spines. Very wolf like with bulky shoulders and thin tail and straighter teeth. Large eyes.
Stage 2: 17 feet tall (on hindlegs), 47 feet long. Has small spines on his tail tip, down his back, and an underbite, showing his crooked fangs. Small eyes and Cheetah like body,
Stage 3: 23 feet tall (on hindlegs), 57 feet long. Neck is held like an S, tail has thick spikes in the middle, has a raptor like ‘killer claw’ on hind feet, forepaws are well developed and have wicked claws. Has more bulk, but still retains a Cheetah like body. Spines along back now had webbing between them and stand taller. Naturally deals an extra 2% damage. Underbite is much worse and his head is now a mix between bear and wolf, with his teeth being over crowded and broken.