a large slightly jellyfish humaniod monster. with six extreamly long arms. and a mouth that hangs open.
having low hp but slightly avrage armor Banshees
Banshee lets out a shreek. blasing sound explosion apreas in a targeted area. a hunter hit by the explosion vision will become slightly wobbly and sound will be muted for 1 second.
Banshee lets out a howl creating a massive aoe. dealling damage for the duration of the howl. hunters inside the aoe. will have there vision blurred drasticly. at the end of the howl sound will be slightly muted. for 1 second. using this ability will drive nearby animals into a frenzy as well as startle birds.
Banshee asorbs sound. making the sroundings muted. When you releses three
banshee slams the ground with its arms. relesing a sound funnel in a arc in front of it. pushing hunters back. while inside the funnel there vision will becaome wobbly.
banshee becomes only a slight shimmer in the air.
any hunter near it will not beable to hear anything. after a certain amount of time or if you use any ability or a basic attack. you will reapear you attack when clocked dealing incressed damage..
its travel power is rather unorthadox. rather then having three bars you have a single metter. pressing and holding space will incress your movment speed. b you will leave slight after images behind you. you get faster and faster the more you movements cap right before the bar emptys. while running your figure becomes blurry and hard to focus on.
creatures matter its sucked up into its large hanging mouth
where i got my inspiration.
Cancerus place holder name cant think of a better one
A large crustaceans/insect monster think of it as a mix of a scarab and lobster. it has a large flat tail its back is armored with flat plates its head is covered in large spikes with two large mandibles its eyes are also not viable.
Cancerus has three strikes with its claws and is locked in a moving animation you can turn but can not stop. you can chose to fully charge each strike or let all three out in a rapid burst. when fully charged each hit will knock the Hunters away slightly.
Cancerus slams the ground with its tail and claws. any Hunter currently on the ground within dome radius will be staggered and unable to jump or move for a small duration.
Cancerus slams the ground and three projectile move across the ground in front of it in a arch any hunter in its path get launched upwards. taking damage. if one projectile manages to hit more then one hunter the next hunter in line takes more damage and is launched higher.
Cancerus vomits out a slow moving green orb of biomatter. that move across the field. any hunters close to it take constant damage
at a set distance it combusts leaving a pool of slim that slows the hunter as well as dealing slight damage over time.
any hunter hit by it directly will be carried with it.
Cancerus inhalls pulling hunters towards it any hunter trying to jetpack when caught in the funnel will be drawing to the ground.
Cancerus Jumps into the air creating a vortex that draws the hunters under Cancerus. he Then slams down on them.
its travel ability. it leps forward hovering slightly before landing. it also has the bonus of auto climbing the environment
leaning its head down and chewing on the remains.
not my images but just where i pulled some of the inspiration
A snake like monster with blue scales that spike out angled back. to its tail it has four eyes all bright cyan. with four large fangs on the top and bottum of its mouth.
has no armor but rather has hp regen (or give it armor and make the armor auto regen. if people cant hadle the no armor/hp regen)
it recives a 50% hp regen reduction in combat but still heals a tiny bit while fighting.
the low its hp the more heads incressing its attack speed and damage it gets capped at 9 heads.
Hydras head/heads lunge in a targeted direction. slamming into that area with force biting any one hit by it. while knocking others away.
getting directly hit traps the hunter in ice pressing space rappedly lets the hunter out or a single shot from an ally or getting hit by the monster will break it. they are immune to further damage but they will take damage over time.
the hydra fires a slow moving icy projectile. hunters hit by the projectile are slowed and recived damage over time. for a set time. any one hit by the aoe are just slowed and get reduced damage from what the direct hit would have done. with multiple heads you get equal number of shots. before cooldown. caps at nine.
Hydra fiers a high damaging. stream of icy venom. its direction is controlled by the mouse key. any hunter hit by the stream. are slowed. with moer heads you get more beams that cluster near eachother.
its tale lashes out pinning a hunter leaving them unable to attack and dragging it closer to the hydra however while constricted the hydra can not move ether. but can still use its basic attacks and its second and fourth ability. and continuously pressing 3 does constant damage to the target that is constricted
your scales become more reflective and spinny. projectiles fired at you have a precentage chance to reflect back at the hunters, as a icy projectile. damage will be a percentage of the damage the hunters projectile does. pressing it again makes you move backwards from the position you are currently facing leaving a ice sculpute of you behind. any proc currently on you will be left on the ice sculpture. it will slowly decay however if an enemy shoots it it will burst into fog allowing you to make a sneak attack or a hasty retreat. does slight damage persecond. to enemies when you are touching the enemy.
Pressing space will launch you into a tunnel arcing into the ground and back out again. Pressing space right as you emerge will put you back into the animation allowing you to cover distance quickly. timing all three perfectly will reward you with 1 bonus travel tick. you can not attack while tunneling in and out of the ground. and you can not scale walls. while doing this.
rips at the animal with its head if it has more then one they tear it apart between them.