There was a concept i saw back around a year ago that was known as the Legion monster, where it is a biomass that can split into 4 forms(medic,trapper,support,assault) using AI monsters to control the remaining 3 with their own objectives while separated, the monster only allowed to evolve when all 4 biomass come back together again.
Legion - A humanoid mass of biological matter that can split itself
into up to four different entities, akin to the hunter roles. The player
can switch between these entities as they would between AI hunters.
Each component will have a different feature/silhouette/color for easy
All entities have fractions of Legion's health and shield. Having 3/4
health and 1/2 shield as a complete legion upon splitting into four
will yield each entity having 3/4 health and 1/2 shield, which will be
3/16 and 1/8 of Legion's original health and shield respectively.
Components can combine in any combination. You can have two 1/2
components running around, a 3/4 running with a 1/4, a 1/2 with two
I think this idea is a nice change of pace. I always enjoy a good doppelganger type fight and this can be a really good monster with some changes. For instance, the person put that if one of the legion is killed then you permanently lose him. I think it should have revive when another legionnaire reaches it, splitting their health between the two, or once a specific amount of time passes, like 30 seconds, however this will make it random which legionnaire gives half their health. I also think that it would need better abilities. the run faster depending on health pool of all legion in area seems more like a passive, same with support increasing shield recharge speed. and although i like the whole make animals attack hunters thing the trapper does, i think that there should be a full set of 4 abilities that each legion has while each having their own separate element, the abilities having different effects:
Medic(Blue): all abilities are ice based and all attacks will slow hunters
-Ice wall: Makes a wall (similar to Behemoths rock wall) to block off a path for a set amount of time, if hunter is in AOE they get damaged,
-Ice trap: Makes a trap that when a hunters steps on it, they are unable to do anything till another hunter breaks him out, does light amounts of damage but drains jet pack while in trap
-Ice Boulder: Fires a large Ice rock at targets that will knock back hunters. Boulder continues forward till it hits a wall.
-Ice Blades: Forms Ice blades that spin around the Legionnaire dealing massive damage to all surrounding hunters
Trapper(Green): All abilities are poison based and will deal light damage over time.
-Poison cloud: AOE an area with a poison mist, dealing damage to all inside it.
-Venom trap: sets a trap that will catch a nearby hunter, making them unable to do anything till hunter breaks them out.
-Vine whip: Trapper uses whip to pull one hunter to it as to force it to separate from others.
-Call of Wild: Calls aggressive wildlife to come to the legionnaire to attack hunters(Has higher cooldown then all other 4 abilities)
Support(Yellow):All abilities are lightning based, high damage but no damage over time
-Lightning strike: Immediately has a lightning strike AOE a selected area
-Lightning traps: Set lightning traps that will activate when Hunter gets in vicinity
-Lightning bolt: Fires a lightning bolt forward that does massive amounts of damage
-Lightning storm: Select area to commence volley of lightning strikes, will knock around Hunter with each strike that hits.
Assault(Red):All abilities are fire based and deal massive amounts of fire damage over short period of time.
- Fire Ball: Launch a fireball that will deal splash damage to all enemies in vicinity
- Magma pool: AOE that burns so hot that the rock turns to lava for a duration of time
-Burning lunge: A lunge attack that works like a sneak attack, except burning the target faster the longer it is caught
-Fiery rage: Legionnaire starts burning as it charges forward with insane speed. low control over turning but will bounce off walls like pin ball.
Though there are many different kinds of combinations that can be made while specific Legionnaires are combined, I don't think i can go through them all on my own.
I also believe that once Legion reaches stage 3. they will only be allowed to split in 2 as to now overwhelm the hunters by having all 4 attack each hunter simultaneously. Also, when the Legionnaires morph back together, they will all split the amount of damage each of them sustained equally.
I do like the ideas of how each Legionnaire reacts when they are out on their own in AI form. Assault acts reckless and eats anything in its path, trapper tries to attract the hunters to get them off the others trail while attempting to remain a good distance away from the hunters. Support will eat anything it gathers, unless another Legionnaire is near, leaving allowing the others to eat. Medic will let the Legionnaire with the least amount of food in the Vicinity take the food, eating it himself if he has the least.
When in combat,Assault attacks the closest Hunter till either it is down or its shields are. the medic will avoid combat if alone but will jump assault hunter if he is alone or will attack assault if with other components. Support will run if alone but will go after medic with with other legionnaires. Trapper tries to stay back as observer(this is one thing i think the trapper should do) When with other legionnaire, will attack either assaults target, or the target with the least amount of health.
All AI Legionnaires will ping the hunters location with their specific color as to let the player know what is going on, and stratagize who he controls at the moment, and what he could do. This would mostly be the trapper pinging the location of the hunters since the trapper is trying to keep the hunters on his trail.
As for the strategy of the Legion, it would evolve depending on who controls it. If you choose trapper, you can try to lead the hunters away from the 3 AI so they can gather enough food to evolve, if your assault, you could be aggressive and eat everything in your path, if the hunters dome you, go wild till other legionnaires come to help you, if medic then try to stay as far away from the hunters as you can, but if you are domed, use your player knowledge to keep the hunters at bay until the others come to your aid.
Their passives would be based on their class, medic is the fastest, support regenerates armor the most, trapper will not be attacked by any wildlife, and assault has high defense buffs.
Though something that also crossed my mind was that it could also be a monster with 4 bodies but one mind instead of being a biomass of morphed human flesh. they could also make it as legion evolves, they form together with the others, you choosing in the selection screen which forms with which, allowing for either, Assault/Support Medic/Trapper,etc at stage 2 then all 4 together on stage 3. Maybe even choosing to only have two form, then one form with the two to have one off set partner