Similar to my previous thread: “Full Thoughts On: Deepest Dark”; I will go into depth on my thoughts on this challenge, primarily upon what was done in a way that can be improved. I like this concept for threads and I’d say it’s quite possible that I’ll continue with them as long as Devs such as @mizx acknowledges them and even comments on them. (Thanks for that buddy )
Anyways, enough of the formalities and onto the actual thread however allow me to preface my post with the fact that I did not participate in this weekend more than a handful of games so most of my points come from the account of others and my observations and inferences.
Originally this thread was focused primarily on the “Deepest Dark” community challenge however I’ve decided upon changing it to the underlying issue of the “Community Challenge” concept as a whole as well as the Rewards as a whole.
Starting with the concept of “Community Challenges”, as we all know we failed this community challenge, we didn’t even get so far as halfway through the challenge, we couldn’t even get to the 66.6k mark for the “Night Hunter” Bucket weapon skin but why did we fail? I think it’s for a number of reasons starting with how the challenge was presented.
First thing that should definitely be improved is the name of the challenge, “Deepest Dark Community Challenge”; we were set up to fail just by the name. Many people who do not visit these forums on a regular basis such as us will likely not realize that this challenge only requires the community to play co-op and not on Deepest Dark. This likely caused a significant number of players constantly skipping and backing out of lobbies in an attempt to find the map and increase numbers. Unfortunately it was not made nearly as clear as it should’ve that this was a co-op challenge, not a “Deepest Dark” challenge. A far better name would’ve been:
“Co-Op Community Challenge”
It’s extremely simple and gets directly to the point, you know there’s a challenge for the community and it’s involved with the new co-op mode. When you get in game all you see is a banner proclaiming the name of the challenge and what you must do however it is overlaid on a “Deepest Dark” banner. Using all available clues and information from that it is reasonable for many players to be confused and to have misinterpreted this as a challenge meant solely for the Deepest Dark map.
Presentation here definitely has room for improvement on future challenges however people learn from mistakes and now with this challenge perhaps TRS has learned to make these challenges far clearer if they actually want them to be completed.
(That sounds like I’m placing full blame here on TRS however given that the community has no say in the matter of naming a challenge this is a learning experience for TRS )
###Bugs and “Fun” Factor:
The challenge was focused on co-op exclusively and from what I’ve heard, from the latest patches the Monsters are the cousins of Sonic and are uncatchable making matches last around 2x longer than they should and the farm unbearable. On top of this the Monsters have terribly derpy AI and are incredibly easy to kill when caught and therefore this endless chase that ends in an easy boss fight causes the mode to be extremely unfun.
I think that you should’ve spent far more time testing the changes and making sure things were not as broken as they were. This made farm unbearable and the fun of it all was greatly ruined. The next time you plan a challenge please try to make it bullet-proof before putting it under heavy gunfire. The mode was clearly broken this weekend according to many accounts and as such many felt the need to not bother with the challenge.
This is mainly a problem due to fun. When you make something co-op exclusive you are cutting Monster players out of the equation. This is not only a problem because they then have less content and are just plainly missing but because they are missing the players rely on a flawed AI system to do everything. When the Monster controls the pacing of the match it’s far easier to have a player be in the Monster slot than it would be to have an AI that just runs. Had we had this weekend of 100k matches in regular Hunt we would’ve smashed the challenge because many more people enjoy fighting Monsters and many Monsters enjoy actually having something to play.
This subject is a bit tricky as I’ll be delving into the past, current, and future of the game. I understand that with the new F2P model and all TRS doesn’t want to lock anyone out of anything (as evident by challenges and encouragement of purchasing copies for Founder Status); they don’t like locking content or exclusivity and this is known to us, however there needs to be a line drawn somewhere.
I get your generosity TRS and I love it, really do but for the sake of Evolve stop it. There is such a thing as being too generous and that’s currently how you are. With each new character they’ve been available for free to non-founders whether by the Daily Login system or a challenge or what-have-you. If you plan on making money off of Evolve you need to think long-term and not short-term. Making content and giving it away right off the bat is not a way to keep players interested, make them work for it; Evolve is F2P now and grinding is a part of all F2P games, without it the game is dead and the Developers have to find new jobs.
Please stop being generous. The XP is one thing since eliting a character doesn’t do really anything for you so the 10x XP we just had is not really an issue however the 10x keys was. When you plan on making a living off of constantly being able to add to the game and make an income then you need to do two things.
Change the pricing of purchasable things.
Don’t give away keys.
For the first point you need to increase the cost of Hunters and Monsters and decrease the cost of full-body skins. Buying a skin is nearly as pricey as buying a Hunter and while you can farm that sort of money out in a matter of an hour or two it’s still ridiculous that buying a cosmetic is nearly as much as the Hunter itself and that said Hunters and Monsters are extremely cheap when you consider that you can make around 10k keys in two or so hours. So you need to increase that price and make skins less pricey.
On top of this a 2x key bonus is the max you should ever do; again XP is something else since that gets you nothing and still requires you to farm so you could do as many 10x XP as you want but with 10x keys? I barely played that weekend and amassed 70k keys. Actually more, almost 100k. I can only imagine what people who have played and farmed that weekend would’ve gotten. So only ever do 2x or maybe 3x.
Remember, Evolve is a cash cow, that’s how all F2P games are. We appreciate how you’re doing everything so differently however we worry for it’s longevity when content gets pushed out and then just given away. What do you expect players to spend keys on??
With this I will close up my thread. I’ve become suddenly tired and I’m really unsure of how coherent this post is anymore since I’ve jumped around several times and rewritten entire areas multiple times. If you have any questions or feedback please leave them below and I will try my best to clarify my thoughts and/or thank you for your feedback.