I didn’t mind if the guy didn’t like Evolve, but he disliked it for the wrong and misinformed reasons.
I’ll just quote some ridiculous things he said about the beta.
“There is no weapon management – you don’t have to worry about running out of ammo, or your guns jamming or finding new gear. There’s no crafting meta-game or loot grind. It’s all very… static.”
“That’s about as far as it goes, tactics wise, for hunters. So long as the trapper traps the monster and the other team members keep shooting (an artillery strike or two is also handy) it’s hard for hunters to lose.”
“There’s nothing else really working against them if the four players just stick together.”
“Well, when you’re playing as a hunter you can’t see yourself anyway, so they don’t really matter.”
They’re weapon skins, not full re-skins. He’s mis-informed.
“There’s a repeatable measure to the game that wears thin rather quickly given that the mechanics are so sparse. As hunters it boils down to this:You shoot, you heal, you stay together, you win. Don’t break that formula and you don’t have to worry.”
“Something that may have helped the game is maybe if the player count was upped and it was 7-vs-1 or 15-vs-1”
“I’m not quite seeing the $60 here based on the limited amount of playability from the standpoint of the game’s core mechanics. Said sentiment rings especially loud when compared to the kind of deep content that’s been showcased for games like Dying Light, the upcoming Borderlands: The Handsome Collection or recent releases like Far Cry 4 and Halo: The Master Chief Collection.”