So there seems to be a lot of discussion, especially from PC players who could only play Hunt, about the Monster’s ability to simply avoid the hunters until stage 3. Certainly there have been a lot of counter points about the skill level of hunters and such, but while reading one of these threads an idea popped into my head.
What if, in order to Evolve, the monster had to fight the hunters and gain that experience from battle? A system whereby, say, 2 Evolve bars are separate and can only be filled through combat. A bar fills up for every X amount of seconds spent fighting hunters, something like that. This would be for Hunt mode only.
This is kind of a late-night-off-the-top-of-my-head idea and I haven’t really thought of the pros and cons, but I wanted to post it before going to sleep to see what people thought. Too restrictive? Too risky? As a gut reaction I feel it eliminates most stealth-play tactics and could cause many more early Monster losses.
Anyway, maybe the idea could be modified to not penalize the Monster so much while still providing a more exciting experience for the hunters. Thoughts?