Given the multiple hunters currently made public and presumably more monsters on the way, people have been referring to them as Tier X hunter (role) based on how many unlock cycles are needed to make them playable. This lends itself to the inevitable griping about how many OTHER characters they must grind through to play the one they want. While there is a certain degree of “dont complain/it’s not that hard” at work, I found myself considering an alternative system to streamline this process - especially as MORE ‘tiers’ of hunters and monsters become available.
Consider the following proposal: Hunters and Monsters are unlocked from a flat/non-linear menu.
You get one selection for each type (4 hunter roles & monster) when you start the game, and gain further unlock selections the same way you currently unlock more characters - by getting the first star in each ability of the character of that type you have unlocked. This means that players can unlock their desired hunters and monsters in any order, instead of a linear progression based on release/reveal date.
From a UI perspective, this would involve adding a ‘unlock’ menu where each role the four hunter roles and Monster ‘role’ would be broken out by available characters. Selecting a character could show you info about each - maybe even manually play the ‘intro’ video that highlights their skills. Unlocked characters could be marked somehow - full bright portrait and outline, etc. If you have an unlock available in that type (and you’ll only ever have One or None available), some sort of a star or glow can indicate that a choice is available.
The problem I’m looking to combat is how daunting the unlock system will be for someone starting out after the game has been released. If new hunters and monsters keep being added (as I think we all hope they will!), someone new who may have only heard of the newest character release would find out they had to play X other characters just to be ‘current’ with other longtime players… and decide it’s not worth picking up the game after all if they’ll just be playing catchup.
Making unlock order flexible would also combat the issue of seeing a disproportionate number of ‘low tier’ hunters in public games - just because that’s what most people have. Letting people choose their own order could provide a LOT more variety, which I personally think is a good thing.
Don’t get me wrong - I’m not averse to putting in some time for unlocks, and this system wouldn’t let you ‘max’ any given character any faster - that part remains unchanged. But I’m offering this as an alternative that might make the game far more accessible, say for those who want to take Cabot to start the game instead of Hank, or Caira instead of Val.
Thanks for reading! Constructive thoughts/feedback please