After watching the E3 gameplay again, I’m beginning to worry that chasing and hunting the monster will get boring quite quick. I mean, look at the tricks and tools the monster has to delay the hunters:
-Jumping/flying leave no tracks/slow down Daisy.
-Rivers show no tracks/slow down daisy.
-Weather cover tracks quicker.
-Sneaking show’s no tracks/slows down Daisy. Of course this slows down the monster too so that evens it out.
-Much better climbing speed than the hunters.
Now, what do the hunters have to try and catch up to the monster?
-Daisy, while she is sort of a homing missile towards the monster, she will never be quick enough with flying/jumping/rivers/weather/sneaking. You will never catch up with the monster this way.
-Bucket’s UAV. Sure you’ve found the monster. Now you need to not only get to the spot where Bucket’s head went (im sure the rest of the hunters went the other way to increase the chance of finding him) If your lucky you’ll be in 100M range before the UAV’s tracking dart runs out and your back to square one.
-Startled birds/Sound spikes. These are just a big joke towards the hunters. It basicly mocks you with: ‘monster is 200M away! Good luck never being able to catch up to him!’
Correct me if i’m wrong, but so far the hunters simply have no way to catch up to the monster at the starting chase. You might as well clear the map of buffs so the monster can’t get them and then head to the generator.