Right now I feel like a monster sneaking has far too many strengths if there is no daisy on the team.
Considering the weight of the monster, I feel like even sneaking he should leave some, just not as deep, and here is the main point of this topic.
When a monster is sneaking he doesn’t leave tracks evidently seen by the HUD as glowing blue periodically.
We have to look at the ground to see faint traces. And he doesn’t leave them when it’s not soft ground. So metal, rock, and pretty much anything other than soft earth doesn’t leave tracks to be seen. It would be almost impossible to see through grass.
It would be great to see this to regain a bit more “hunt/track” feel to the game. A heavy monster sneaking shouldn’t be able to leave absolutely no tracks on soft ground.
And when we completely lose tracks of the monster we aren’t just dumbly looking around. We try to find corpses/destroyed trees/plants, and work our way up from that point looking from faint traces around. If it goes up to a cliff, we lose the tracks when climbing and then if it’s rock, no more tracks.
Only snow and earth would leave tracks.
I feel like the game right now is pretty much “done” in terms of fight/combat. But the hunt element could have a bit more “oomph” to it.
I thought about this when thinking about the fusion plant start. A monster wanting to sneak-start can absolutely juke the hunters. While it makes no sense. Leaving faint traces in the soft earth while leaving away would be awesome. Make the hunters as real hunters, but as soon as the monster starts moving through the grass, the hunters would lose maybe 4-5 seconds per square meters looking for tracks.
It would be a good time/square spent looking for tracks, then 2-3 seconds lost through communication. And then maybe 4-5 seconds to look for another tracks to confirm a direction.
That’s 15 seconds of doing something useful instead of wandering like a fool, hoping for the monster to make a mistake.
The more the hunters have a active role, the better the game will be.
Right now, until the hunters have a break (monster sucking ass, startling bird, going full-throttle strategy), they just … aren’t active, they have to be passively waiting for any input from the monster. Moving around without aim isn’t being active …
And it leaves even more options open for the monster to be even more crafty ! Again, in fusion plant, a good monster knowing he’s against a good hunter team would slowly starting sneaking north, go through the grass, and jump south into the water, climb west up, go through the factory water (there’s only metal up there, no tracks while sneaking). Same as before, but leaves a chance to the hunter, and makes it more challenging for the monster. The hunters would have to see the tracks leave north, see them disappear, and deduce a jump, and then work their way around to see the point of impact.
Well anyway it’s just an idea to try to rank up the hunt/tracking factor of the game which is a bit lacking when monster is sneaking IMO.