I couldnt get into Fo4. I WANTED to, i like the FO series (less so recently, more so originally, but still- great series over all)- But I couldnt.
Everyone talks left and right about the bajillions of things to do and see and explore. Which IS true
To be honest, to me (emphasizing this is just MY opinion)- Fallout is suffering from what nearly every other big open world rpg game of its type (Elder scrolls is a big one here now at this point to make comparisons to). A lack of diversity, and engaging mechanics. It all feels the same.
Yes- Theres a BILLION places to look at, and explore, and crawl through. But when you really get down to it- Youre really not doing anything new. Go to this building, to retrieve this thingy, while fighting/killing these mutants. Sure maybe youre crawling stealthy through it at a snails pace (and hey- youre more than welcome to enjoy this!), or youre slugging it out with the guns, pew pew pew-
It doesnt matter which youre doing, youre doing it exactly the same as you had, 100 times before hand.
I think this is my biggest problem with Fo4, and the elder scrolls games at this point- The lack of mechanical complexity. Short of looking at things, theres nothing engaging to me. If you can handle a fight at level 1 at the beginning of the game, you can handle a fight right up until you finish the game. The only added complexity is deciding “do i want to use this gun and THEN throw a grenade, or throw the grenade first. Do i want to use THIS gun with a scope, or just run in and rapid fire”.
A lot of people praised the crafting system, and the base-building.
But I cant help but sit back and go “…why”
The base building was take it or leave it to me. Something to do, sure- But i couldnt really find the purpose to why beyond “Because whee i can!”. A bit of mindless Fo4 mindcrafting, which is cool enough I guess- But not for me sadly. Not in that context.
And i honestly hated the crafting/material system. Im very pick on crafting systems in games- MOSTLY because i find so many boil down to inventory management games. Do a few fights, pick up all the junk, reach maximum capacity, decide what you want to throw away- Or go back to base, drop it all in a bucket, go back to where you were, and collect the rest. Again and again and again. It was cool what you could make in the game, and the progression of it was nice- But I dislike having to micro-manage my inventory. I want to play the game more than im looking at menus.
Now credit where credit is due. Fo4 had some BRILLIANT things added to it. The story is pretty good, a bit tedious in particular aspects (youre frequently doing the same quest dressed up as something else with new dialogue), but good.
But the power armor- Im not the first, wont be the last. But I LOVED how the game handled the concept of power armor. Changing power armor from a simple stat-change on your character sheet to a iron-manesque ride-in vehicle was great. You were looking for parts for it (a form of scavenging i DID enjoy), body panels, cores, weapons, and upgrades. Going back and docking it so you could peel away the armor revealing the chassis underneath to put your new panels in place. Loved it.
Honestly if FO4 had a slightly more complex and engaging combat system- Id have like it a LOT more. Lots of enemies boiled down to “Use bigger guns because they have bigger health bars”.
I greatly miss the old top down turn based combat. It always felt far more tactical.