Falling through world: shaders still cached from Alpha



I just suffered from the falling through world bug after jumping off the dropship, and other such weirdness.
(Thread: Falling through drop ship and then world, repeatedly).

I’ve managed to deduce that it occurred, at least for me, as a result of the final version of Evolve using the same appid as the Alpha, and that my Steam userdata folder still had shader information cached for the maps that were included back then.

I manually deleted them to force a regeneration, and that fixed the issue.