“Panopticon” - Griffin | Bucket | Val | Hyde
This build incorporates Griffin’s Sound Spikes and Bucket’s Flying UAV to create a panoptic battlefield. Val’s Tranquilizer Dart and Hyde’s Toxic Grenade are supplementary tools for tracking and leading the monster.
Know the monster’s location without being near him.
Disrupts a sneaky monster’s confidence.
Allows for stealthy traps.
Splits the team up.
Griffin (Movement Speed or Jetpack Recharge)
Bucket (Reload Speed or Movement Speed)
Val (Jump Height or Reload Speed)
Hyde (Movement Speed or Jetpack Recharge)
See all creatures within 40m (Spotters)
35% Move Speed (Canyon Stryder)
MODE 1: Surveillance
First, split into two groups: A) Griffin/Val and B) Bucket/Hyde. Use Val’s MedGun range (60m) to negotiate maximum distance between groups.
Griffin decorates the map with sound spikes. Do not overlap their distribution. Place spikes near fallen wildlife to lure the monster into their scope.
Use Bucket’s UAV to fill the panopticon’s gaps. Keep Bucket centrally located to maximize UAV mobility and lessen the distance he must travel to rendezvous with the team. While the UAV recharges, complement sound spike geography with turrets.
Val’s Tranquilizer Dart helps Griffin situate sound spikes around wildlife. Highlight large targets.
Hyde’s Toxic Grenades lead the monster into undesirable paths. Throw them in areas Bucket and Griffin can not cover.
MODE 2: Prison
With the monster trapped, maintain the team’s split nature.
Group A slows the monster. Group B deals damage. Use Griffin’s Harpoon Gun to catch the monster (always from behind). Place motion sensors within the dome. Only use his SMG when the Harpoon Gun is recharging and there are no sound spikes to place.
Val tranquilizes the monster from opposite Griffin. Place weak spots on the head and sides, if possible.
Bucket places turrets inside the dome. Distribute them if the monster is mobile, but concentrate them if he is slowed or pinned. Help Hyde with DPS. Hold the cloak to save Griffin or Val if they draw aggro.
Hyde’s toxic grenades help organize the fight. Throw one to situate the monster before dealing damage. Hyde should fight across from Bucket.
Maintain a + or x formation as much as possible, as this will make Group A’s job easier.
When the dome falls, return to MODE 1.
PANOPTICON is not necessarily the best way to trap or fight the monster, but it is fun. I rarely play as Griffin or Bucket and I wanted to incorporate them in a way that felt fun and made sense. Give it a try, or provide suggestions for improvement! It’s like a recipe, so you can always switch out characters or perks to your liking
more to come.