I think the main problem right now with competitive Evolve is deciding how to break a tie in a series of competitive matches. In a best of 3, if each team wins 1 round the score is 1-1 and the next round will determine the winner. But how is it decided who plays monster for the final round?
Suggestions so far:
- Flip a coin to decide who plays Monster.
- Highest seed gets to pick their side.
- Teams play both sides and the side who wins fastest wins the match.
There are issues will all of these systems. The first two give an unfair advantage to one side ie. a team knows their monster player is better than their hunter team so they would always chose to be monster. Chances are balance between Hunters and Monsters won’t be 100% perfect and at a high level we may see Hunters are winning 60-70% of their games. It’s also a bit unfortunate having to decide the full match by a single player on a team.
The 3rd system, if the match was played out correctly by both teams, would give a fair result however it’s very easy to abuse the system. Players can easily hide on the map to drag the match out over a very long timescale and even prevent the monster from destroying the power relay by peppering it with bullets from half way across the map.
Basically there needs to be a better way and I wonder if there is already a better system possible in the game.
- First monster to win or to hit Stage 3 wins the game? That really puts pressure on the Hunter Team. But as far as I know there’s no way to stop the match and get the time counter at this point in the game. Can we get an option to turn on the round time during the match?
- First monster to win or to deal damage to the Power Relay? Needs a match setting to set Power Relay health to 1 to end the round when this happens.
- Use Nest (or another mode) as a tiebreaker gamemode?
- Other suggestions/game options to help us break ties?
Basically it’s really hard to assume what the best system is right now for tournaments, which is making it very hard for tournament organisers to set up their tournaments in the best way possible (See ESL), and feedback on such systems is usually negative with no positive suggestions for a better system. Anyone else have any more input on this?