I feel where your coming from. You’re interested in Evolve. And I like it, it’s dope. The actual official fiction/writing (I guess would be world building) is fucking phenomenal. It’s just a shame they were unable to/didn’t make a story mode or explanation of events in game a la Mass Effect to actually explain how phenomenal their writing was. Take Two’s a bunch greedy scumbags.
BUT, with the story post TheMountainThatRoars linked you, it was a conclusion not just for Evolve, but also for Turtle Rock. That’s why everything is so despairingly final. The sadness of real life development and their love for it ending because of said scumbags. I think if 2K didn’t have their conceited heads up their ass and Nintendo’d Turtle Rock (or better yet, if Turtle Rock was able to get rights to Evolve INSTEAD of Take Two) and Evolve was able to continue or get a sequel, the story wouldn’t have been so depressingly concluded.
I get they made the monsters ethereal, seemingly immortal beings. But I don’t like how they simply return to their dimension ultimately scot free (sure they could’ve experienced some insane psychological trauma) and can transfer themselves to another HNA monster and continue the rampage. When you realize that playing as a hunter, fiction wise, winning against a monster feels extremely hollow. It takes away that animalistic satisfaction we all get when killing one. Ya know, they could’ve made an angle where the hunters were getting a reputation among the monsters if that was the case. Make those beings who absolutely hate our dimension experience some fear and hesitant to kill us and stop our Patterson tech use. Then the truly long lived of their people really have to come out and show their prowess. Perhaps like Elder Kraken, a truly old, other worldly being who is quite phenomenal HAS to take over a monster to quell the hunters AND their species’, you could say, fear of the hunters. And the younger dimensional beings who have been surviving and truly EVOLVING can rally to their aid. You know, really continue playing on that ping pong story like good super hero or shonin arcs.
Instead of a simple spirit transfer, they are a hive mind. Kinda like Pacific Rim. BUT, when one dies, maybe that knowledge that was learned of our world, passed on to the others, is forgotten. Ya know, they remember their spirit and personality, but recent knowledge is lost. Ooooh that’s where the fear comes from. They never have “died” before. They exist like Frieza initially wanted, immortally. And since they’re formless, nothing is there really to end their existence. Ooooh that’s where Patterson tech can come in. It doesn’t kill them, but causes extreme pain and psychological trauma to them. Some of the monsters we can encounter are those specific beings that have been brought to the edge mentally, maybe even exceed it. Really throw the hunters for a crises. That’s where they would also require the super old alphas to come in and guide them with their probably eons worth of other dimension knowledge that might be applicable to killing us and our use of Patterson tech.