Just to say:
I understand why competitive people may call evolve Pay2Win, even though I disagree with them. It is always the case that the competitive scene finds the “ideal” mix of characters or weapons in a game. This is usually dealt with by the organisers of leagues and tournaments if the ideal mix includes something particularly overpowered (and is why ESL have said that tier 4 aren’t allowed for now…everyone needs time to make sure there isn’t inadvertent OPness)…
…however what happens if the “best” comp in terms of reliable results includes one or more tier 4 characters? This is why people may feel they “must” pay to remain competitive. They also don’t know how long it’ll take for balancing to take place (they’re unfairly citing the month waiting for the first balance patch, even though there are now going to be systems in place for quicker patching) and so don’t know if they will be at a “disadvantage” during that period if they don’t buy characters.
But we also know that TRS have no intention of letting strong comps from remaining a clear best choice, as can be evidenced by their Maggie, Cabot and Markov nerfs. So when it comes to these sort of things I don’t feel that it’s the developers issue to solve, it’s the competition organisers. If there is a comp of 4 that make the game too hunter favoured then the competition organisers should ban that comp, it’s that simple.
So if evolve ever is able to be called “Pay2Win” it is not because of the developers intention, but the lack of action by those managing the competitive scene