I’m making a video on the hidden mechanics of Evolve, we know there are plenty.
I would like to tap the community to share what they know so I can compile, research, and eventualy demonstrate them in the video.
One such example would be the Combat Flag, Range and Timer. Teams are considered as in “Combat” if a hunter and a monster attack each other within 60 Meters and will grant more stamina on attacks to the monster for manuvering. Any attacks outside of 60 is not considered Combat. Once the clock hits 17 Minutes, the 3 minute timer starts, which can be paused when in the combat for about 10-20 seconds. Unsure if doming counts as Flagging (To be tested)
Please share what you’ve discovered, or have a theory about below, and I’ll give credit in the video to the first person to posted it, and only if it checks out during testing.
You’d be surprised what I’ve found so far, but feel free to post what you have. Together I think this might be very intriguing for new and experienced players alike
Thanks to all who participate