My in game handle is Zarbane, anyone that has been on PC since release probably knows me. What I privately predicted is coming true Evolve balance wise with the huge influx of players. With all the new players monsters would have the advantage because average monsters beat average hunters. This will result in balance changes nerfing monsters and buffing hunters. TRS balances the game according to their in game statistics that goes over every detail of hunters, monsters, Win loss ratios, amount played, etc.
It is no surprise that first week of release monsters would own. Founder players already knew this would happen, particularly with founder monsters wiping out new hunters and rank resets. As new hunters figure out how to work as a team and what perks are the best to use, hunters will start doing better. So come the monster nerfs and hunter buffs because monsters are doing too good and hunters need help.
For new players, this game has always been hunter favored at the higher skill levels. At the higher levels of skill, Monsters can only beat a hunter team if hunters are out of position and/or make mistakes. If all the hunters are doing their job, the Monster will have a very difficult time cracking through a hunter team’s teamwork. The new hunter perks bring super high levels of agility to hunters not seen before until this iteration of Evolve. Under old evolve with considerably less agility perks, good hunters could already dance circles around Monsters. Now its starting to get crazy and more and more hunters start taking combo Jet pack perks for 1 or more tiers. I’m willing to bet that soon, within 1 or 2 weeks, hunters will start to win big. For those complaining about Sunny, Sunny has been tweaked multiple times since she was released because she is that good.
Tonight playing as both hunter and monster, no monster has won a game.