I was just going to start a thread to praise the map design, but here seems as good a thread as any.
I just came from watching the IGN map reveal for Refuelling Tower and I just wanted to say how awesome it looks. I was blown away with the maps in the alpha too, it seemed to me that they were well-designed spaces with lots of interesting visual and tactical features.
I honestly have no idea why there are a few people whinging about variety of the maps and saying they all look the same, they don’t in the slightest, I think people are just used to being beaten over the head with ‘THIS IS A COMPLETELY DIFFERENT AREA’ colour palette change that games like World of Warcraft and Borderlands do. I love how subtle they feel, and there’s a feeling of realism to them too, despite still feeling alien. It must have taken a lot of balancing, and… Well, I should stop before I get much more sycophantic, but I just love them, so just wanted to say thanks for a job well done.
I’d love to hear a little about the design process for these things too, both on the environmental art side as well as layout design. Do you think more biomes will be introduced post-launch with the new maps, or are current plans to flesh out the existing biomes further?