It’s one thing to give people a slight advantage in order to keep up with a better player/team, but from my personal experience the buffs given to the losing side are way too significant.
I simply do not enjoy playing the monster in Evacuation because of this reason. I’ve just come from a game where I dominated the Hunters during the early rounds, but the damage buffs they had later on just enabled them to shred me to pieces, and it didn’t help it was a Nest game either (bye bye eggs!). Coupled with characters like Laz which just allow them to keep piling on the damage, and you have yourselves a very dead Monster; this isn’t balancing, this is forcing a win.
Similarly, I have felt very bad for Monsters whom my team have lost against round after round, only to have the balancing in our favor. Cool, so you have a minion we can wipe out in less than a minute? We have 4x damage buff plus the default turrets on Defend.
It’s not a bad system by any means, but it causes too many problems. With the matchmaking currently as it is, all it lends to is longer waiting times because people don’t want to play as the monster. If they stick around, they leave during Defend or the fourth game because the odds are insurmountable.