I guess that in Evacuation mod, each round count as 1 win / loss, for a potential total of 5 wins or loss.
Which leads me to this problem: the auto-balance feature isn’t taken into perspective when looking at the ranking system.
Some people, myself included, care about their W/L ratio (especially as a Monster , where you can’t blame your team for a loss).
Let’s say I play Monster in Evacuation and win the first rounds, the auto-balance will make the hunter team stronger, making it more likely for me to loose the next round.
In order to keep my W/L ratio, should I then dodge Evacuation and only play the different game mods separately?
Thanks for your answers and have a great day.
You’re right @FrontlinerDelta, I didn’t think about the map effects (I never played Evacuation, PC here).
Does someone actually know the exact benefits the loosing team get?
Like +X% to damage, +Y% to resistance, +Z% to speed, …?
More important: for the people who actually played Evacuation, do the map effects counter the auto-balance feature?
Or does the auto-balance really push the loosing team into victory?