First post woot! Lol anywho, watching videos with high level slim players and reading all these debates has given me an idear.
Some monsters are receiving passives to balance out high and low level play. In certain cases I think it will work wonders for hunters as well and I have thought of one for slim. Although in his case, it will be a passive debuff. Follow me for a second here.
Slim has high sustain with players that can constantly hit their mark which is the root of all his OP’ness. He fits a burst heal, offensive role to me so I think his debuff should work as follows: as slim consistently hits his leech pellets, his insect buddies’ effectiveness at leeching health should begin to dwindle. This means, that over time slim recieves debuff stacks that make his heal burst take more pellets to recharge. Think opposite to bob’s stacks but for replenishing the heal burst. Instead of steady, high output of heals, it would now be high risk high reward as his heal potential drops off.
Low level players still get the high slim output heal. High level monsters now have the chance to “wear down” slim and then go in for the kill or strikes. Also makes sense cause slims kit is organic and it should tire. Opinions?
PS wrote real fast before work hope this makes sense