Well, the title probably has rustled a fair amount of jimmies, but hear me out.
#Emet’s Beacon should remove 1 strike per call
Basically, the idea stands like this; EMET’s beacon, should he get a successful Call, would remove one strike from the hunter it calls back. The idea behind this is that if a Monster focuses down a hunter who has no strikes, and kills him, then that Hunter gets a strike. HOWEVER, if EMET can pull down a Beacon at that point (Which should be in the middle of the game), because the call time is 30 seconds, then the Hunter removes the strike if they get called back.
If a Hunter is focused and incapped, then revived, and then incapped again so that the Hunter has TWO strikes, if EMET’s Beacon calls them back, they will only have ONE strike. This way, if a Monster can strike a hunter twice, it is a guaranteed strike for the remainder of the game. If the hunter dies again, which adds another strike, then calling them back negates it and keeps them at one strike for the rest of the game.
EMET was built as a defensive Medic. His main form of healing are buoys, which are placed and must charge, therefore the healing is not instant. So, it would make sense that his Beacon should have a unique ability instead of just “bring them back early,” because it is rarely pulled off. ESPECIALLY, since EMET has a sneaky, dirty way to revive others AND himself- throw a buoy near them and wait, which the Monster usually forgets about. However, with 2 strikes, that ability becomes useless, as the Hunter dies immediately. Therefore, IF EMET could remove 1 strike per call, it still gives him that revive ability that used to belong to Lazarus, who is losing the “No-Strikes-On-Death” ability in the next Title Update.
IF EMET can succesfully call a Hunter back, then they remove one strike upon their return. This gives EMET more viability and variability in all game modes. This essentially puts Lazarus’ lost ability into EMET, thus bringing him up to par with other medics (as EMET’s focus-healing is awful). If a Monster can put 2 strikes on a Hunter, they guarantee at least 1 strike on them for the rest of the game. The beacon reload could be tweaked if needed, but 30 seconds seems like ample time for a Monster to destroy this beacon.
- Yes, this is a good idea for EMET
- No, this is not a good idea for EMET