I’ve played this game on PC since the very first alpha, in every alpha and beta since then. I loved it so much, that I broke my rule of not pre-ordering and bought the PC monster race edition for myself and a friend who is a little less well-off (think college). I have 243 hours in the game as of writing this. I’ve played monster and hunters (every class and character) both quite a lot, so I don’t think anyone could say that I’m not understanding how this game works.
Since reaching level 40, and being matched against many level 40 players, I’ve noticed just how much elite wildlife buffs run a match due to their substantial power. Upon landing from the dropship, the first thing I have to do as a trapper is run in the direction of a wildlife buff to prevent the monster from getting it. Playing with experienced monsters, there is no defense against this. They have a head start to run and grab whichever wildlife they choose. This is the most game-breaking thing there is. It’s very frustrating. I’ve been on very good hunter teams and still lost because of a buff. Once one buff runs out for monster, well I can expect them to go to the next buff. If they took damage resist, then they’re going to damage bonus or vice-versa. If they took some damage to health, well I know they’re going to the tyrant. It’s forming how matches are played at high levels, and I see a real problem with it. It’s taking the creativity out of play. It means that the monster WILL be at a certain area right away, and predictably move after that. I don’t think every monster does this, but the good ones do because it is so effective.
The denial of the buff for hunters after a monster eats the whole carcass sucks, but I could deal with it as part of play if the buffs weren’t so powerful. Even the headstart on buffs, I think I could deal with, but please, these percentages have to be reduced for damage bonus/resistance. I think something like 15% would suffice, and make things more even. I’ like fighting good monsters and I don’t mind losing, but I just played 4 matches in a row where the monster was immediately at damage bonus or resistance 15 seconds after dropping. It can’t continue like this for high level play.
My other thought is to make a game mode where there are no buffs. No, not custom matches because I don’t always have a party of five to play with. PUB games with no buffs. Please, for the sake of your more experienced players.