Thing is competitive points come from a different area of the game. I have no problem with a competitive mode in a game… a true competitive mode such as overwatch’s ranked mode… rewarding “skill”. Because in that kind of mode the whole notion of being better = more rewards is baked in.
Funny, I was going to say similar but in reverse.
Conservatives revere “trickle down economics” because of this notion that enriching the top (through tax breaks) ensures more people are employed and paid better (evidence is lacking), and that’s really what we talk about here when we talk about rewarding good players. People say “But people won’t get good unless there are good people actively trying to be the best” but the reality is we see games dying because the focus is too hard on those top 10% (arbitrary number used again here, but you get the symbolism I’m sure!)
However, I just want to visit that communism thing again… with parallels in real life politics, not everyone wants to be a doctor, but some people do. Not everyone wants to deal with skill challenges in their games, but some people do. It’s my opinion that if you only try to do good, if you only try to improve, because you get extra credits or loot or special items or whatever… then you’re not really a gamer in my mind. You’re a collector if all you’re doing is trying to gain things. What does one of these people that cares about extra rewards for topping the leaderboard do if they can’t top the leaderboard?
Sure, some of them will try to get better, I understand the incentive aspect that’s there… but some of them will go “Ah this game isn’t profitable for me, I can’t see myself achieving what I need to unlock all the things, I’m going to move on”. I don’t think that there’s an overly positive thing to come from such a reward structure in general MP gameplay.
I think the irony of the whole situation here is that the reason loot boxes and masses of gear exist in games is because of gamers that have to own everything rather than just enjoying the game. If the game was made 10 years ago there wouldn’t be that level of content as standard, but we’ve now hit a point where publishers understand that there are a significant number (though I still believe a minority) of people that simply have to own everything… and they’re using that compulsion to drive their monetisation models. Most other people just want to feel like they have the opportunity to get things fairly. That’s the whole premise of F2P “I want to play this game, but I don’t really care about spending money on it”.
(of course the tragedy of the situation is also that developers have moved to make those items that are locked away desirable rather than simply be additional. More casual gamers start to feel locked out of “content” because of the perceived or actual “better” content that they need to gain access to in order to be on a level playing field, and in particular loot boxes put a significant barrier in the way of achieving that…damn this subject is complex!)
I understand this is complicated by the fact that the game isn’t F2P, but then we open up the whole can of worms that is development budgets and ongoing funding of development and support. But the basic reality is that every gamer that plays the game is as important as each other until they jump to being someone that is providing additional funds to development. I know the average gamer hates to hear it, but someone who pays money to developers of a game with ongoing support is almost certainly worth more than someone who isn’t. We can complain about P2W and all that as much as we want, but it is arguably right that someone who pays extra gets benefits for this.
Everyone else? Good, bad, frequent or irregular… we’re all just gamers… vital gamers keeping the population alive regardless of skill or achievement. Let the reward for skill come with something that can only be achieved by actually going up against people that are likely to be your skill level and winning (like Overwatch ranked, etc), don’t just give people extra rewards because they manage to reach a level of familiarity with the game that they can go around punishing newbies. Also, given the game does have a whole gear level type thing, don’t reward those who are P2W with even more stuff beyond already potentially having a boost to their abilities/stats in game.
It’s complicated, there are aspects of what this game is doing that I really don’t like (I’ve already stated elsewhere that loot box economies are evil in my mind), but then there are aspects like this per game rewards that feel positively progressive. I’m torn on how much I respect the choices made, but I feel that as gamers (especially casual ones) we should actually be applauding anything that equalises rewards outside of paying for them with real money to be related to play time rather than anything else.