So last night I made a thread on the Elder Kraken and how I personally feel he is extremely squishy and generally underpowered.
According the poll (at this time) 75% of 51 people tend to agree with me on his squishiness. Now I do believe Elder Kraken is weak ability and traversal-wise but I really believe what kills him is his hitboxes.
On the Thursday February 25th Weekly Livestream, @MacMan (I believe he was the one) stated that Elder Kraken shares the exact same hitboxes as regular Kraken. This meaning that essentially, they take the exact same damage so if you did play Kraken on the ground fighting you would die just as fast as Elder Kraken.
So, this makes me believe that Elder Kraken suffers the same fate as a grounded Kraken, he becomes kalamari from the moment he exists. I believe this because with the way his abilities work in my opinion, he cannot be that effective of a brawler and he takes too much damage because of it.
Now, think back to Patch 6.0.1 when Kraken and Behemoth were given new hitboxes, the first time something like this has been done.
Kraken’s hitboxes were specifically changed to make sure that the ranged Monster takes more damage on average, this is for the Kraken who is ducking and weaving from a mile away and still doing pressure; the problem with this though is now that Elder Kraken is around he is the “brawler” Kraken, he’s meant to be in your face and attacking you on the ground.
However that’s a big problem that he shares that same hitbox since now he takes more bullet damage on average just like regular Kraken but unlike him he sits there and eats all the punishment that is sent his way.
###TL;DR Elder Kraken shares the same hitboxes as OG Kraken meaning that he takes more bullet damage on average, this coupled with a few bugs he has and (IMO) the ineffectiveness of his kit is what makes him UP in my eyes. I suggest that we fix his hitboxes and his bugs and see where we can go from there.
Anyone share my thoughts? Do you think his hitboxes should be changed? Why or why not I’d love to know.