cout << “Hello world!” << endl;
Having just reached 70 hrs in the press release build, and around 250 hours total on Evolve, I wanted to give a bit of feedback about how Evolve could be improved! I have been playing monster a lot recently and there are a few things about how they play that I feel should be addressed. These things are things I hadn’t really gleaned until recently, but are quite annoying at the least.
The monsters melee auto aim. This has screwed me over countless times. I don’t know how it is supposed to work, or why I even have it when using a mouse The main issue is when you are focusing a player who is in front of you (or even wildlife when on the run) and the monster turns and swipes behind him, when your intended target is kissing you and you are moving in his direction! It happens more often when a target is cloaked, though it does still happen even when the target is not. Please let me aim that one missed melee attack has cause me much pain
Kraken’s flight is way to temperamental. This is something I have mentioned before, and is probably not an easy fix. When playing against a skilled hunter team, every air burst matters. Sometimes when you use an air burst, it uses two stamina bars… which sucks super bad. Also I find that the bursts don’t always work as one might hope! Several times while in combat, I have tried to gain altitude to get off the ground, and used all three air bursts while looking straight up, without any gain in altitude. (no harpoons involved btw) Also it is not uncommon to randomly fall out of the sky. Also touching the dome drops you instantly as well, which may be intended, but really sucks! In addition Kraken really has very little escape potential. I feel like Kraken’s combat is where it should be, hit boxes and all, but Kraken moves like a ballerina at times, and then at other times like a drunken sailor!
Yet another aiming issue… kind of… although this one may be more or less fixed by changes made for release. It is impossible to target hunters who are climbing! For instance, Leap smash, can not be landed on a wall, Lightning strike automatically moves the blast radius to the top of a wall when encountered, and jump melee attacks are… temperamental as well I feel it is too easy for hunters to “abuse” these monster blind spots. Most hunters know they can start moving up a wall and try and hang there to be an almost impossible target. If the monster tries to climb up, the stop climbing and drop to the ground, if he waits, they play the hanging game… it is super aggravating at times to try and focus someone who can’t be hit! Climb speed increase may help this issue somewhat, but I still would like to be able to target a guy on the wall… since that is when he is most exposed and all!
Last point I will hit on for now is also involved with monster movement. There are several exploits that prevent monsters from being able to effectively combat the hunters… Distillery for instance has several. The building in the center has the ledges on both sides of that open area that are under the overhang that the monster cant get to… not as bad for Kraken I suppose, but then you still have to deal with the wall targeting! Also the ship by the relay… if a hunter hangs very tight to it and runs around, a monster can’t catch up without abilities… that can’t hit because of the very odd hitbox on that thing. Leap smash, charge, rock throw, and firebreath all get blocked by the little out sticking parts… making it nigh unto impossible to focus someone… other maps have issues like this as well. Weather control has that giant weather control tower by the relay. Kraken cant catch up with air burst even! I killed three waves of hunters at stage three all in one combat, except that stupid Markov who wouldn’t stop running around it… couldn’t even hurt him with banshee mines!
Anyway, these points are the few things that suck away my enjoyment of monster the most. They aren’t huge issue in more casual play, but if you get even a bit competitive in your gameplay, these things will leave you shouting at the screen!
And here is a funny vid for you