Hi, been reading these forums for quite a while, but never taken part of the conversations, so I thought I would mix that with a question!
I love dynamic weather in games, it gives this feeling of the world beeing “present” there at all times not only when you join a game. And not to mention the interesting way it interferes with gameplay mechanics like footprints and visuals, Awesome!
So, my question is; Just how dynamic is this weather? Can it rain in different volumes or is it just simply rain, not rain? Can a a lightningstorm get really outta’ hand or just blink 3-4 times during the session or is it at the same intensity when it first occurs?
Remember seeing a very simular question beeing posted but did not catch any dev or official response. If the dynamics were Random Number Generated(NRG) it would be really interesting. I Imagine myself explaining a game session to my friends and really emphasising the heaviest rain imaginable and a lightningstorm raging all over, gearing up for the lvl 3 Relay fight. Just imagine the feels, the defend of Helm’s Deep in LOTR kinda’ feel! This is, IMO something that belongs in this game, if it’s not messing to much with balance offcourse.
Want to close with sharing my appreciation for TRS and their awesome way of working! Makes atleast this fella feel very confident in the final product of what is my most anticipated game ever! Keep the good stuff comming and don’t lose faith in your skills, your new (and ‘old’) content has had me blown over several times already!!