Been following Evolve’s progress for a while now and just decided to throw my hat in the ring, but forgive me if these specific topics have already been addressed.
My first question is as follows: Have the developers already tooled around with the idea of having player-related accounts level up with play as some shooters/light rpg games have in the past, (e.g. perks that affect in game values, but are not necessarily the same as those you can accrue in game)? If so, are these currently incorporated, or if they had been and have since been removed, what led to that?
Secondly, is there customization for both monster and hunter related players beyond what the basic layout or build-out differences offer? By this I am specifically speaking to small differences or changes to be made to characters, which is to say my Goliath can be different from another player’s Goliath, (either through play-time or choices made based on the previous part of my question).
Looking forward to seeing this great game in action when the time comes and am very excited by what I’ve seen so far!