It has to be based off of the monster’s level, right?
I just played a game where the monster did a good job hiding, never really had an engagement, and it got to level three with basically no problem. So we ended up having our first fight by the generator. Two of us go down but the monster is low enough that he has to back off.
No problem, right? We let it get to stage three and we lost a couple, but this is still our first fight so they should be right back and have a good chance of winning.
Then I see the dropship timer. Two minutes? Really? This is our first fight, and it may as well have given us permadeath. Why does it have a timer of twenty seconds in most first fights, at stage one, but then give us that massive disadvantage based of of the monster’s evolution. The monster has more health, more armor, more offense, and a whole 'nother way to win the game at stage three. Does it really need another huge advantage?
The monster disengaged easily, suctioned up some armor and was back to mop up thirty seconds later. On another note, the timer appeared to have stopped counting down. We had a minute and thirty seconds left to defend, but by the time it disengaged the time was still the same. WHY???
Here’s a better alternative. The dropship timer is increased every time it is used. The first time it is used, it’s short and after two or three uses you get the longer ones of one or two minutes. That way the first fight feels like a first fight no matter what the monster has been doing. While we’re at it, why on earth does the match timer pause whenever you are fighting? Instead, have it pause while the dome is up to stop people from using toxic tactics like one-man five minute domes, but still keep going otherwise, so that people don’t feel like fending the monster away from the generator is just prolonging a game they will inevitably lose.
TL;DR The dropship and match timers don’t make sense the way they are now, better ways are in the paragraph above. Sorry for the rant, but it just feels so weird the way they are now.