During one game some random players and I were discussing the dropship timer and we had decided that a decent buff, but nothing too overpowering, would be to change the skydiving animation to fit the actual timer. For instance: Currently when a Hunter dies there is a 2 minute timer (I forget the actual length). Once that timer is up the dropship will then arrive and play the animation of the Hunter(s) that died dropping back onto the map. This animation last about 20 or so seconds, which in clutch situations can be a win or loss. A fix to this would be to play that 20 second animation during the last 20 seconds of the respawn timer to directly reflect the dropship arriving at that time.
TL;DR: The dropship timer should incorporate the skydive animation in the last 20 seconds of the timer rather than play it after the timer has already depleted.