Bug: A “returning players to the fight” dropship opened it’s bay doors and then refused to drop the hunters, carrying them back out of the map while they watched the world get smaller and smaller below.
Match-made Hunt game on Barracks. Slim, Bucket, Maggie, Torvald versus Behemoth.
Gameplay begins normally.
After staging up to 2, Behemoth kills Torvald and Slim. Behemoth is then chased by Maggie and Bucket for approximately 30 seconds.
Behemoth stages up to 3 while two hunters are dead and the “dropship timer” is ticking, but not finished.
Behemoth kills another hunter (Maggie) and Daisy is also killed. They join Torvald and Slim in spectating on Bucket while he runs from Behemoth.
Bucket survives long enough for dropship timer to reach 0:00. Bucket is not killed while the dropship is inbound either.
Dropship sequence begins normally for Slim, Maggie, and Torvald. Daisy is also ready to drop.
At the moment when players would normally leap from the ship, sound cuts out for less than 5 seconds. Hunters can pan their view to look around, but not move.
Sound resumes, but hunters remain rooted in place inside the dropship as it lifts off and flies outside of the map boundaries.