Currently downed players can be raised by healing them as the Medic till their health is full or filling a pickup bar in melee range, exempting Lazarus.
I propose that these two methods be merged: instead of filling a raise bar the “Get up” action would gradually heal them.
This way revives that don’t quite complete would still make progress, possibly forcing Monsters to interrupt revives sooner.
Additionally, the Medic healing could accelerate the rate of the “Get up” method.
On the other hand, it may take longer to revive someone solo if they were already near true death.
It is my hope that this would deepen the tactics around raising downed players, and make the mechanic more relevant against skilled Monsters.