Bought the game about a week ago after getting some unexpected cash - wow, does this just seem poorly designed.
First off, who the hell balances a game around basically play time, and then does so little for matchmaking? I’m constantly going with 1 or 0 perks against people with full, powerful perks. It’s ok as a survivor, because at least they’re on my side, but as a killer it’s just terrible.
Secondly, the “tutorial” is almost nonexistant. I’ve had to look up so many things online and guides and whatnot because the game explains almost nothing. I got a perk that let me see “blood spots” more easily, without knowing what those were, so I head online just to see other people say they’re basically invisible with or without the perks. Good thing I was forced to waste what few blood points I have on entirely useless things.
I might call it after tonight. Tried playing trapper and this team existed to sabotage my hooks, and that was about it. Are the hooks in the basement unable to be sabotaged or something? Because those were all that were left. Luckily, I had an offering that let me kill a player without sacrificing them, and guy #2 was just an idiot, but the other two took forever to get - and in the end, I only got one. I’d down a guy, walk halfway across the map with him, he’d wriggle free, rinse, repeat. He’d just keep running towards and infinite loop, where he kept making mistakes and tea-bagging instead of just actually running from me, since he knew the consequences weren’t all that sever. I only finally got him after doing that about 8 times because he finally walked into a trap I’d set specifically to get them as they tried to run (while using other traps to protect other ways out or the remaining generators). Like, is there any sort of counter to that strategy? What can I possibly do, except “find them before they sabotage the hooks”?
Edit: apparently the counter is a perk I don’t have. Yaaaay.
All in all, it was a well over half an hour long round, and I think despite sacrificing 2, killing 1, beating the ever living hell out of them, and breaking just about every pallet on the map, I only got one point towards ranking up and about 17k blood points. Great, that’s enough for 3 one-time addons that really don’t do a whole lot anyways.
I love the concept, and a lot of it is done right, but what’s done wrong is terrible. How hard is it to put a cap on wriggling? If you free yourself, get downed again, next time you’re picked up, it’s harder to get free. You wriggle 3 times, next time, he just drops you and you lay instead of being able to run. I wouldn’t even be mad about the sabotage if that was implemented - I have to walk farther, but eventually, I will get you there, if you pull this nonsense. And actually design the maps without infinite loops, instead of hoping RNG does it for you. Maybe even put in a timer - after 20 minutes, the Entity highlights all survivors, so they can’t just farm you for points forever with superperks.