Slim needs 2 things:
- A player whose aim is worth a shit
- A shitload of nerfs
Provoking statements aside, Slim’s healing is just insane. The reason why people bring up Behemoth all the time, is because even a potato can bring forth that insane healing against a giant rock ball. It is possible against every Monster though if you just aim right and position yourself right.
Litterally his only weakness is super high burst damage while his jetpack, the shields and his leech gun are empty at the same time. And every Medic has that as a weakness.
People not complaining about Slim vs every Monster just proves 1 thing: People can’t aim. This is why I am in strong support of setting the recharge per pellet and the maximum recharge per shot to the same value, so that all that needs to be done is land 1 pellet.
You might say that this will make his skill ceiling too low, but apperantly even landing 50% of pellets is too high of a skill floor. However, Slim being the Medic with statistically the highest damage, the skill ceiling will be just that: Damage. I know that’s kind of boring but I don’t see any other way how it could be balanced across all Monsters and all skill levels.
But honestly, I don’t even think that a 1-out-of-6-pellet-accuracy is enough to make people realize how insane Slim can actually be. So going from there, I would increase the amount of pellets and increase the spread, so that the healing difference between a good and a bad Slim is about the same as the difference between a good and a bad Caira. It should be small, maybe 10%, while right now, it seems like 100%.