After playing wraith extensively after it was properly nerfed, I realized that the nerf wasn’t really proper. A nerf was obviously needed but I can’t help but think that the way they rebalanced the skills was wrong. To cut to the chase, warp blast is a must have skill which is frankly, in my opinion, slightly too strong. Apart from that every other skill seems lacking.
Abduction: I’ve abducted hunters only for it, hitting them dead on, to decide not to catch them. This has happened numerous times, let alone getting caught on a branch. Enough so that even after putting 3 points into it, it feels like too much of a gamble with too little return in most cases. Not only this but anything less than 3 points is gimping your range and putting you dangerously close to the hunters. A hitbox adjustment would do wonders for making this a must have skill.
Supernova: 5 seconds is NOT enough. One single boost puts hunters out of your reach and you simply don’t get any time whatsoever to reposition or make use of its damage. 2 or so more seconds on it would make it worth bringing again.
Decoy: I’d say this is the most balanced skill. The flickering makes sure people use it as a decoy.
Warpblast: What can I say? It’s damage seems more like “warpNUKE”. It is too much of a staple now with too high damage. I’d suggest increasing the knockback and decreasing the damage in like with the whole disorientation/stealth theme of the wraith.
Tl;Dr: I hate having staple skills. Goliath is equally effective choosing any of his skills. Kraken is a bit more reliant on lightning strike but all of his skills are equally effective. Wraith NEEDS warp blast right now and that just isn’t right.