I admit, I might not be the most experienced about offensive vs defensive play, but what I have observed so far, is that a lot of hunter players don’t really get the concept of health trading at all. An addtional strike on a hunter can be acceptable if you just do enough health damage in return imo. But a lot of people see a strike like a death sentence. While this might be the case for 2 strikes on 1 hunter, I don’t consider 1 strike as critical when in return the monster lost a lot of health.
The “every strike is bad”-mentality seems to me the number 1 reason why people rather don’t pick cabot or bucket (maybe some other reasons for bucket as well) and the number 1 reason, why people suck as Lazarus. Most Lazarus (Lazari?) I have played with go in for the rez either immediatly (very bad play during a body camp) or like 10s before the decay (still bad play during body camp) because a strike is not an option for them, no matter how much damage was dealt in return and then there goes the second strike on Laz and only if Support is still alive and cloaks away the hunters didn’t loose instantly. Again what many don’t understand is, that with Laz 2 strikes on 1 hunter are not as critical as with any other medic. While Val, Caira and Slim have a hard time preventing their teammates to get a 2 min timeout, Laz has the possibility to shorten it to 40 s. Now even if all things considered Laz might be the worst choice as medic but still I haven’t seen many games lost with Lazarus where I could not point out the critical mistake any of the hunters made. In short: Most people (me included) aren’t playing Lazarus as good as other medics and I don’t think its about Lazarus but how people play him.
Now to Bucket and Cabot: While I do think all of the UAV, the GRL and the sentry guns really need some work here and there to be truly effective, Cabot, which I probably played the most of all characters, can be as useful as Hank and Sunny. If a Monster at Stage 1 gets domed with full armor and only runs around, a shield projektor is useless, a jetpack booster might help get the assault in position, but at the cost of the supports dps. But where Hank and Sunny helped the team do maybe a bar of health if any health at all, Cabots damage amplifier helps doing a lot more in the short times that the monster recieves damage. Not only that but in case of an infinity loop in the dome the railgun can keep on the pressure and prevent mid-dome feeding as well as on the run feeding once the dome is down to do even more health damage. At stage 2 you will recieve more strikes compared to sunny and hank, but also do more damage. Also Cabots Railgun can be used to free hunters from pounce attacks out of los. At stage 3 (if 1 side has not been eliminated yet) the Railgun shines while Cabot is able to attack the relay from different points outside the monsters los through walls.
The only real issue I see with Cabot right now in the meta is that monsters barely try to sneak and hide, but just run as fast as possible. I think this is due to the inconsistency of carrion birds but anyway the dust tag is more useful against sneaky monsters.
Well that was much more than I intended, but thats just what I needed to say about offensive vs defensive hunter play. Keep in mind thats just my opinion that I formed from mostly pug playing and tournament stream watching and I’m open for counter arguments