DLC Buyers Anonymous (A DLC FAQ)


#1

Welcome to the group, it seems to me that some of us have a problem, and that problem is our relationship with DLC. So why don’t we go around the room, tell each other our names and share?

But first, let’s answer some common questions and misconceptions about Evolve’s DLC. All answers are taken from information given by the Evolve developers and staff on these forums and elsewhere


I’m actually in the wrong place… but what is DLC?

DLC stands for Downloadable Content, and is a term that describes a range of content released by a game developer after the release of their game. This could be new characters, weapons, character skins, maps, game modes, music, cosmetic items…the list is fairly limitless. Anything that could be added to a game could be provided as DLC.

What is the difference between a micro-transaction and DLC?

A micro-transaction is actually the process of buying something from another person or business for a small amount of money, even if you do many micro-transactions at the same time for a large sum of money! Some games (Team Fortress 2) encourage micro-transactions for weapons and cosmetic items to the sum of a few cents/pennies. Other games (Candy Crush Saga) encourage micro-transactions to purchase in-built power ups.

Micro-transactions have gained a bad name after games seemingly elevate the difficulty level to a point where not using micro-transaction items makes it almost impossible to continue playing.

Does DLC have to cost money?

No, some companies release new content for free, or as a reward for achievement. Turtle Rock Studios (TRS) will be employing a mixture of methods for gaining content.

Why are TRS keen on making DLC?

The aim, that has been repeated over and over on these forums, is for the game to have longevity. All games get tired (with few exceptions), only those that adapt and keep things fresh sustain a high long term user-base.

What is the TRS view on DLC in general?

TRS have said they don’t want “hit and run” DLC updates that ruin game balance, and no “play to win” style mechanics that Free to play (F2P) games have introduced…

What are TRS planning to release as content for DLC

It’s still early days and so the full details haven’t been confirmed yet, and plans for what types of DLC and how they’ll be provided can change in the future. This is what we do know:

  1. New maps will be created and made available for free
  2. New monsters will be created and will likely cost around $10 per monster
  3. New hunters will likely be created. The cost for individual (or teirs, complete sets of 4) hunters is currently unknown.

All content will be visible to everyone, this means that there will not be “DLC purchaser only” maps, and if someone wants to use a monster they have bought they will be able to play with people who haven’t bought any DLC. Purchasing DLC for Evolve is about enhancing and mixing up your own game without denying anyone else the ability to keep playing the game with or without buying anything.

Hold up, $10 per monster? How much does it cost to create DLC?

Different types of DLC take different amounts of time to create. Creating a cosmetic item for a game is simply a case of designing it, getting it modelled in 3D, skinned, tweaked/tested for compatibility with existing models, and then released.

A new map, or character, has a much longer design period, it is more complex to model. You also have to animate it, record voice or sound effects, then you have to balance it against existing characters and weapons.

Sure, but isn’t DLC all about milking us for our cash?

Theoretically (as I don’t wish to delve in to TRS financials!) TRS could be paying at least 10-15 people to each do 3 months work on a single character or map, on an average salary of around $60k (industry average). There are other overheads that would need to also be paid for in this time, as noted above there’s marketing, but also things like rent and electricity used during this time.

The cost of creating a single monster could cost anywhere upwards of $300-350,000 (reminder, this is not scientific or an actual factual cost, just a basic guestimate!).

Valve’s co-founder, Gabe Newell, once said that his experience from talking with partners was that only around 2-3% of people who play a game actually purchase anything. It is tough to say how many units Evolve will sell. Left 4 Dead 2 sold 11 million, but was backed by Valve. Enslaved: Odyssey to the West was a well rated game that achieved around 750k in sales. Games like Crysis and Bioshock achieved 3-4million sales over the course of 3 years.

Assuming, worst case scenario, Evolve has sold 1 million units after 1 year, a $10 DLC may well only bring TRS in the money that they spent creating it, with little or no profit made.

DLC fragments communities, will Evolve commit this sin?

No, all content created will be available for everyone to see and interact with. Maps will be made available for all to download, and if your friend buys a character or monster you can still play with them despite not having purchased it yourself.

Aren’t TRS creating content now that they can then sell as DLC later?

No. All their efforts are on making the game that’ll be released. They are making sure that the way they code the game allows for quick and easy implementation of DLC, to get it done faster, cheaper and to allow for easier tweaks for balance, but what they release will be everything they’ve created to date.

How long will TRS be creating DLC

For as long as it’s viable. The aim appears to be to continue to create content that the community will enjoy playing with and will continue to purchase. Once it becomes economically unviable to spend the time to create DLC (because it would mean TRS losing money) we can expect the process of creating DLC to stop.

Will there be a “Season Pass”?

There is currently no word either way on this, it is up in the air.


Now, pull up a seat, and let us know how you feel. We’re all friends here!


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Does this game have a future?
Useful Links
Customization, Cosmetics and Economy [Survey]
Is there any possibility that Evolve won't have DLCs?
Dlc dislikes: Why are people angry about turtle rocks dlc?
Not worth 60 Dollars
For those of you wanting to fight the DLC war
Does this game have a future?
Evolve DLC Maps to be free? What do you think?
People Getting the Wrong Idea About DLC?
#2

Thanks for making this. It’s really useful to have it all summed up like this, people can be referenced to this topic if they have any complaints about DLC


Evolve DLC Issue [Video]
#3

Thank you. Now I have an easy access “disprove the conspiracy theories” link!


#4

First off, this thread deserves a like and a sticky for all the work put into it alone. Quoting the devs, breaking things up into easy to read chunks and explaining business models and practices I’m sure will help a lot of people. Like FrontlinerDelta said, it’s good to have a one-stop-source for anything regarding DLC with dev quotes.

Again, thanks for such a great service! I’d do it myself but… oh, what the Hell, I’m too lazy.


#5

Good job, thanks for writing this up! This ought to keep some people a bit quieter!

Just one small thing, when it mentions how much the Monster would likely cost ($10), what would you say that would cost in GBP and/or EUR and would you be able to add that, please? :slight_smile:


#6

If my math is correct, it should equate to 7.42 EUR and around 6 GBP (please correct me if I’m wrong).


#7

This was an excellent piece and hopefully the naysayers will read this and turn a new leaf!


#8

I kinda want an Evolve toaster now. :smiley:

I have no issue with DLC, even if it costs money. If you don’t want to spend the money, don’t buy it. Personally, I rarely get DLC unless it gets a significant discount during a sale. However, if Evolve is a great game that I enjoy playing, and I want to expand on my experience, giving TRS more money doesn’t upset me. It just helps them to pump out other games I’ll want to play.


#9

It’d be interesting to hear from TRS what their international pricing situation will be. I wouldn’t be surprised if it was set and paid for in USD, and so people from outside the US would simply pay whatever the current exchange rate was for their currency. The reality is that tailoring prices for different countries makes a lot of sense when it comes to relative affordability (due to different strengths of economies and levels of disposable income people in different countries may have)


#10

personally I think that like the Monster guide that Alex is making, you should get this topic pinned. It looks and feels safer to talk in here with facts to help you if you’re still upset, or defend it if you’re not.

That’s up to mods/red posters tho.


#11

I really liked what you said here, do you mind if you just posted this on Evolve’s Steam Forum because people are going nuts about the DLC things.


#12

Good post. Now we can link something to all the complainers. :smile:


#13

Yeah go for it!


#14

Woah this is sort of amazing. If it’s not already on the subreddit, I’m throwing it up there.


#15

I’d tell you if we knew, but pricing/selling is something that 2K does.


#16

Well said niaccurshi!

I just recently stumbled upon a video by gaminganarchist on Youtube. The essence of the video was solely hate rant towards Turtle Rock Studios for their (or rather 2Ks) decision of the DLC practice for Evolve. I wish we could enlighten him (and the general populace who take this type of stand against DLC) in someway as he is obviously biased with his surmising left and right. The video really irked me in the wrong way.

I would link the video but alas, the great developers at Turtle Rock Studios do not need or deserve to be exposed towards this blatant hate. . .


#17

That must feel fairly scary for you :slight_smile:


#18

Agreed great write up. Love it when you guys do stuff like this. :smile:


#19

Yeah, I saw that video too.


#20

Oh my gosh, The Big Lebowski, that film is brilliant! xD

Also pretty much sums up my reaction to that video too. So many flawed points in there, it made me quite riled up, so it did. >.<