Just to clarify, so you people get an idea of just how badly you’re being ripped off on cosmetic DLC, changing the texture on most characters takes very little time once the base texture has been created, especially if they planned for multiple skins in advance and created a general template to work from. Even if you’re using all sorts of shaders, bump maps, etc. it wouldn’t take very long. If it’s just a color change or adjustment it could be done in minutes. If the new skin has a different surface texture (bumpy, scaled, cracked, etc.) and requires a new bump map, this can also be done relatively quickly. Unfortunately, the talented people who do this texture work don’t usually get paid nearly as much as they ought to, but lets just assume they’re making around $25/hour. It would cost the company between $25 and $50 depending on the complexity of the texture to have a variation made. Of course, there’s all sorts of overhead involved, space, utilities, hardware, software, etc., but even if this doubles the cost you’re only looking at $50 to $100. Of course, there are also marketing costs, distribuution, etc., but these cost a small fraction of the total sales.
So, if you have only 100,000 people buy a skin, costing around $3, you get around $300,000 for what cost you a few hundred, plus a small percentage of that in marketing, distribution, etc. This is fucking absurd.
If they only charged $1 they’d still make $100,000, which is a pretty nice profit, and far more reasonable, although quite frankly ALL of the currently available DLC should have been included in the game, which although a lot of fun, lacks the content to justify the $60 price tag.
Once again I’ll say bravo TR for making an original and fun game, but 2K really needs to go fuck themselves. It is especially telling that the previous publisher, THQ I believe, was pricing the game at only $30, which would have been a much more reasonable price for the content.