I personally think that a ban system being implemented into ranked mode would help to alleviate a lot of frustration associated with playing Evolve on both sides of the hunt. Instead of debating whether or not a ban system is necessary or would be helpful if implemented into evolve. I would like to discuss how a fair ban system could be implemented into evolve. At least as fair as the current meta and character roster # reasonably allows.
My take: In order to achieve balance in asymmetrical game. I believe it best that an asymmetrical ban system be put in place to allow both sides the ability to completely deny the other a type of playstyle.
Hunters: 2 bans
20 second voting period (unless it could be implemented into loading screen ). If general consensus is not met within 20 seconds then a 20 second overtime period is extended to hunters. If general consensus is split down the middle then those two monsters will be chosen as banned. If general consensus is still split 3-4 ways after overtime. Then the game will randomly ban two monsters from the list of those chosen.
3 bans total
2 per class
Picks bans and then waits on hunter voting period momentarily
Reasoning: This gives each side equal opportunities (IMO) to impede the normally map oriented or plan oriented teams that have evolved (pun intended) from the current balance of the game. It will also allow each side to be flexible enough to adapt their selection based on their personal objections to particular characters who tactics they find “cheap”. That is precisely why each side has the ability to ban multiple positions on each side and why the monster can ban 2 per class it let’s the monsters and the hunters to get around the implementation of Variations. Hate MLG goliaths? ban OG and meaty. Hate kraken? Dont worry that’s what both votes are for. Hate Lazarus? well be sure to ban him, his variation, and that pesky unbalanced third character who is currently making the meta lopsided.
How do you believe a “Fair” Ban system would be implemented into Evolve?