I want to discuss an idea that I had recently:
Here is why I think this could be a good change:
All the Monsters are easier to compare in telemetry and easier to fine tune by 0.001 damage modifier steps, rather than have to scale it in 500 armor/ health steps like it is tuned right now just to fit into armor and healthbars.
What I imagine is that the overall damage numbers for each hunter could be adapted to match, depending on the evasiveness of the monster they are facing. Like Behemoth is 40% easier to hit than Kraken, therefore all hunters deal 40% less damage or something in that direction.
Here is why I am sceptical myself:
Cabot’s damage amp would last longer against Behemoth but shorter against Wraith. I can’t decide if this would be good or bad. I also don’t know if every monster should have the same armor-health-ratio. For example MG has more armor but the same health compared to OG.
So what do you think:
- Yes, please!
- It’s worth a try
- Let’s rather not
- Hell, no!