This event has been fun, but I really hope the devs are aware that the general monster/hunter winrate and also the individual monsters’ and hunters’ winrates will be pretty thrown by the 10xp event for three reasons:
- Monster mains grinding out their Hunters, and Hunter mains grinding out their Monsters. A lot of the dedicated high-skill monster players are suddenly putting in a tonne of hours playing as average hunters, and vice-versa.
- People playing all of the hunters/monsters they’ve never played before for that 1-14 level jump. Most players have been buying new monsters/hunters and grinding them, or grinding old ones that they’ve neglected up until now. The result is a huge influx of players at the start of their learning curve, and a huge decrease in the players at the end of their learning curve with those monsters/hunters (since there’s no reason to play a character you’ve already gotten to lvl. 40).
- Around 1/5 of the games I’ve played have been monsters just standing still at spawn and letting us kill them so they can grind XP quickly. (Although I’d hope you’d have some way to filter out these matches from your data entirely.)
Hopefully the devs are already aware of this stuff, but the thought of them making balance changes based on this weekend’s data scared me so I thought I’d just mention that they should take it all with a grain of salt.
tldr; the players with the most experience in a role/character are grinding the roles/characters they’ve got the least experience in.