[It seems like there is a chance this already exists in the game. If so, feel free to delete this thread]
There is nothing more fun that landing a giant leap from a spire into the valley below; coming crashing down on a hunter from out of nowhere. However (as far as I know) long or high leaps deal the same amount of damage as short/quick, hard to dodge, leaps.
I know I’d love to see a mechanic where height and/or distance traveled was a factor in total damage done to incentivize setting up ambushes and really use the terrain more often; similar to what you guys did in L4D.
And yes leap smash already does plenty damage, I’m not suggesting an across-the-board buff. I’d like to see high/long smashes do more damage than normal, and quick leaps do less.
Love the game too; this is literally the only way I could enjoy playing Goliath more, he’s super fun.