Destiny 2 Official Discussion Thread


#424

If I 2 identical legendary helmets, except one has 228 power and the other has 208, should i just trash the 208 one?


#425

Yep unless you plan on using multiple subclasses but the same armour set(cause solar/void/arc mods for grenades, class abilities and melee recharge rate) or want to switch between 2 different shaders but don’t want to worry about running out.


#426

I’m gonna be so lost on this game when I return


#427

Ok thank you. It feels kinda wrong trashing legendary at a low power tho.


#428

Meh they drop like candy I currently have 1k+ shards from disposing of legendaries


#429

What I’d like to see in Destiny is a Modification system where you can pay an extra glimmer fee, maybe 1.5 times the price it took to attach a Mod, to remove a Mod from your gear. I hate having to dismantle old gear with some decent mods on them. I would also want the same for shaders.


#430

rn I’m going through the story missions cuz I haven’t finished them, but I’m like 220+ power, so it’s kind of dumb. I finished the thumos boss battle in like 2 minutes cuz I just spammed him with my hardlight, then when I was out of ammo, I just spammed fusion Rifle. I kind of feel bad for not finishing the campaign. I look at those other dudes with their speeder bikes and I’m like :sob: why I no have a speeder bike. The first mission on Titan kind of ruined the campaign for me though.


#431

Out of all three exotic weapons you can choose from in the campaign, Graviton Lance, Sunshot, and Riskrunner, which one do you think is the best. I picked sunshot for my hunter, but I want to make a warlock, so I wonder which one I should go for.


#432

Riskrunner


#433

Oh. Ok thank you. What about the exotic armor?


#434

I’m not familiar with the base starters of the Armor

I hate Pulse Rifles, so I ruled out the Graviton Lance
I hear the Sunshot sucks ass
But I fell in love with he Riskrunner and I use it nearly all the time. In PvE it’s great against Fallen especially Walkers (laughs manically)


#435

Gravity Lance is ass, sunshot afaik is the best option and risk runner is erratic since you need to take arc damage for its perk to be useful


#436

Arc damage is very common though, right? Pretty much all the fallen shoot arc damage, a lot of cabal legionaries shoot arc, the the taken shoot arc, I’m pretty sure only the hive don’t shoot arc.


#437

Fallen also have some void, which is just servitors pretty sure

Hive are Solar and Void and sometimes Arc like witches and acolytes

Vex, I see a lot of Void, I think the Goblins fire Arc. Not sure. Then Hobgoblins are Solar

Cabal are Solar and Arc, void a bit I think


#438

But, having resilience would lower the damage and you really only need one shot of it and killing a Target resets the duration.

It’s really OP if you ask me


#439

Warlocks don’t have good Exotics IMO so just go with what you want. They should really add an exotic that brings back self res. I know it may be a handicap to some but it was super useful and gave the warlock a prominent role as for PvE plus Titan can still have bubble and hunters new arc ability is just a reskined arc blade.


#440

-.-

Don’t you know that they have boots they fully reload your energy weapon when you sprint?
I have Gloves right now that start Health Regeneration on any Melee Hit


#441

Best exotics in the game belong to hunters

Orpheus Rig and Celestial Nighthawk


#442

The exotic armor piece I found the most interresting for PVP is for titans (but it’s the only exotic armor I have so far), I don’t remember the name since it’s a complicated one but I know it’s a pair of gauntlets and it does arc damage to any ennemy that melees you. Melee kills increase the arc damages dealt by the armor.


#443

ACD/0 Feedback Fence

I’ve heard it’s pretty shit won’t even kill a dreg

Like it’s basically tops the worst exotic in Destiny 2 list