Depth of Environment Play


#1

Personally I find the environmental interaction the most enjoyable feature of this game (I main monster). Using signals/tells to your advantage, trying to find more hostile areas to lead the hunters to, Tyrants with carnivorous plants nearby Etc.

There are a few variations of this of course but it seems very limited. Anyone else feel like the environment could use just little more love to make gameplay have a little more depth?


#2

That would only favor the monster tho.


#3

I think there’s room for more but I’d hold off on changing current maps (maybe we can think of the more as a “beginner pack”) and put efforts into enhancing the environment and adding complexity in what is to come.


#4

The weather and time of day is an amazing aspect of the game as well.

I’ve always argued that a lot of the placement for wildlife and plants should be RNG placement instead.


#5

To my knowledge wildlife is randomly generated. Carnivorous plants, poison dens (sorry I don’t remember the actual name given) and acid pits I’m not so sure of.

One of the frustrating things I have found is not being able to climb on all the pillars/walls. I don’t want to be able to climb all the way up or on top of BUT I would like to be able to get a quick look at the map and use it as a leap point. This would benefit all the monsters in a limited way, kraken would gain the most.


#6

Just another Environment idea I posted in another thread.

Anyone else have any cool ideas? They don’t have to be beneficial to Monsters.