With the hard wraith nerf incoming, and very little hunter nerfs coming, I forsee defend becoming even more impossible (evacuation day 5) than it already is for monsters. Hunters get infinite lives, plus Lazarus. Monster has very little time. The Stage 3 power area has nowhere to regen armor (on the map with the big bridge at the start). The hike back to the 2nd area critters to get armor takes a minute and a half off the clock, so the monster loses half of his waaay to short a timer. Armor Regen perk isnt enough to compensate. Plus on that map (the snowy one with the bridge), the trapper can bubble just the corner with the power node and the turrets, so the monster has to get wrecked to ever get near it. Monster cant sniper turrets, assuming he has a ranged option. Additionally, meleeing turrets is still bugged resulting in melee hit causing 0 damage to turrets. (this also happen to the hunter stage 3 power node. if the monster gets shot, he starts doing 0 damage to the power node. Plus are 3 is so huge a Cabot can sit waaaay out of smell range and shoot all day long never getting spotted as he leaves virtually no tracers.
the kings fort jungle defend inst nearly as bad, with an under area with game for the monster.
In my experience, Cabot + Lazarus on that map makes it impossible for the monster to win, especially if the trapper just goes reload speed and bubbles his turrets at power #3.
Think about it: decent hunters and a stage 3 monster can be a fair fight. Now add infinite lives and turrets for the hunter…maybe even powered up turrets? Now add a strict time limit for the monster. Oh, add in few areas with little critters to heal. Oh and minions that ignore hunters even though they should GO AFTER TURRETS first. The SAME turret kthnx.
Either the hunters need to have a life limit, or the monster needs to get a slow health regen. AS it stands, hunters can sacrifice themselves to do a little damage to the monster, rinse and repeat. repeat muuuch faster with a Lazarus. The minions are pathetic. If the monster could get a way to command them to A) go for the power source, or B) go for the hunters, it might be fair. but the minions are useless. Yes, they can puncht hrough power 1 and 2, but the big monster has to sacrifice his health to do so. minions get ripped up by Power #3 turrets, so it’ll all player monster… who is whittled down to low health trying to take the first 2 power nodes, as lazarus keeps the team fighting infinately, or they all sacrifice themselves 5 seconds before the dropship arrives.
Adding a 3rd minion might make it more fair, as the hunters can just recklessly go Awol and harass the alpha monster. AS a hunter with a decent hutner group, this methosd is always best. just strike the monster hard and fast from the very start. minions ignore you, alpha doesn’t ahve full armor, the dropship clock is already started. You’ll do at elast 30% health damage to the alpha and respawn in time to taake out the minions before they get 25% power source done. Rinse and repeat until power 3, where by that time the monster has 10% health left, and he has 5 minutes to win. Laughable.