Would it be better for the minions to spawn and walk faster to the generator?
Do you think the minions should not stop hitting the generator when on low health?
Do you think minions should be resistant to dome?
Any slowing effect should not effect the minions?
Sentries do less or more damage?
I always found it annoying that the minions would almost always deal some amount of damage to the generator, meaning that if a generator gets to a certain health point the hunters can’t save it anymore. I can’t think of a balanced fix to that but I hope they do some balancing because Defend is probably my favorite non-hunt mode.
No, but it would be better if they had more armor on them. That way wildlife won’t takedown half their health down on the way to the relay.
I like where it is right now.
Do you mean that they shouldn’t get domed? if so then no. It takes away a strategy that can be used for both sides though it could benifit the monster that the minions are always on the generators.
They should still effect the minions, but soft CC are proving to be too strong for the minions. Abe, Crow and Val are superior in the mode because of this. They slow them down too hard, they minions can’t go anywhere when slowed.
They’re already nerfing them in the next patch.
I had a few but you already asked about them so I’ll take so time to think of new ones.
Reduce the time the dome is up
Take out 10-15 seconds of it, to make so that “a good trapper” won’t mean a death sentence for the monster. But it will still provide enough time for the hunters to sink some health off the monster.