And I suppose that includes me, seeing as I have shamelessly defected what with the current state of the game.
Oh yes. About that.
Since we need new Monster ideas, let’s go to the Hunters for inspiration!
We can have:
Sunny- A monster with an insane mobility advantage! In the control of a bad player, you might catch up to them, with a butt tonne of luck. This mobility is extended in fights so guess what? Good luck hitting the thing!
Slim- A monster that can cloud your vision and go invisible, also removing your healthbar and fuelbar. This ability can be spammed every two seconds!
Torvald- Sure, let’s have a Monster with an INSANE amount of damage, forcing you to abandon your current task, and use your limited resources to dodge. But wait- It recharges faster than your fuel does! You get to choose between avoiding waaaaaay too much damage and doing your job.
Crow- A Monster that ignores healing and shielding, directly attacking health.
Caira/Hank combo- Monster can speedily regenerate armor and cometely ignore damage. Add in the superb mobility…
Trappers in general- A Monster that can heavily slow your movement, deny jetpack boosts, find you no matter where you are on the map and then dome you.
Parnell- A Monster that does unsustainable amounts of damage in seconds if it has a decent aim, but it’s balanced because it’s “burst” not “consistent” even though w decent player can do it consistently but oh well!
Sooooo! Does that sound nice, guys? Taste of our medicine, hmm?