But the thing is, EVERY KILLER gets a movement penalty when charging or using their abilities (trapper and hag have to set theirs up first) this movement penalty are all in place so the survivors have the time to decide to either burst away sprinting or attempt to juke the killer. There is counter play to the other abilities, for Freddy even you’re vaulting he more often then not can hit you as you go into the dream state.
Coupled with the fact that he is INVISIBLE and his lullaby ISN’T DIRECTIONAL, he can easily use his ability on top of you giving you even less time to “counter” him. This is where why most people hate playing against Freddy. He’s simply too strong in perusing survivors, this leaves to very toxic plays because Freddy lacks map pressure this encourages him to tunnel one survivor. Causing the problem where he is weaker in higher ranks of play, because he is all pursue and no pressure.