So I know there’s already a topic about DbD, but this thread isn’t just about that. It goes into questions regarding other games; not just Evolve, but 4v1 as a legitimate genre. There’s no doubt in my mind that DbD was influenced by Evolve; but just how deep does that influence run?
First, let’s look at the case for DbD as an Evolve ripoff. Both games consist 4v1 rounds of hide-and-seek. 4 players assume the role of humans who must avoid dying to the 5th player, who is a big monster that has to kill the humans to satisfy a mysterious objective. In both games, there are various different classes of monster, each with special abilities and necessary strategies. The human team must work together if they’re to succeed; but in the end-game, they don’t all have to be alive. In addition, the humans are comprised of various named characters. Hell, both games even have a monster called “Wraith” that turns invisible and has scythe-like weapons!
Looking at this, my initial inclination is that it’s just an Evolve copycat that, sadly, will likely become more popular than its predecessor–but is it really?
This isn’t really anything new in gaming. MOBAs ultimately have their origin in the a custom Starcraft map, but they were popularized by League of Losers–er, Legends. This game, however, actually came after the less-popular DotA. The two games are suspiciously similar; both have big maps with 3 lanes, down which AI-propelled minions run. The players must “push” these lanes to take down enemy towers so they can reach their main objective: the enemy team’s structure, which must be destroyed for victory. In-between the lanes, there are grand areas inhabited by creatures which players can kill in order to progress. Both games operate on a system in which players grow stronger throughout the match, buying items and investing points in abilities as they level up. XP and currency are obtained by killing minions, jungle monsters, and enemy players.
So did LoL rip off DotA? I’d have to say yes. However, that was waaaay back. Since then, developers might have learned that a formula established by another game is grounds for an entire new genre. From Team Fortress’s formula of a class-based FPS, for example, have we gotten Overwatch, Battleborn, and Paladins. Did all of these games rip off TF? It’s possible, but they may simply have been influenced by an already-existing format.
Such may be the case with DbD. Behavior interactive might have seen the grand potential of 4v1 as such a format. Perhaps they quite liked Evolve, and thought the concept well-polished and bearing grand promise; or perhaps they just saw a good idea and resolved to make their own spin on the idea–not necessarily in an attempt to ride on another game’s genius, but perhaps in an innocent stride of creativity. Such may give way to other games of the sort in the future.
Also, could anyone tell me how to make a poll? Please? It would be good for this thread.