Ok, i’d like to talk a little about the mentioned perk and why i feel like its setting just a bit too high.
For the hunters its ok, but the monster can still effectively deal with them. however when the monster receives the damage resistance wildlife perk, he effectively has 35% more armor for every fight. Pair this up with any of the monsters and a full armor bar takes nearly forever to get through. resulting in the hunters having to disengage or just play for time for it to burn out. Litterally at stage one as goliath i went for a damage resistance perk and full armor, and beat a really good team at stage one. just because what damage they did to me just wasn’t enough to feel like anyone was a threat when i have that perk, as for the hunters it removes all thought of progress for the rest of the game until the damage resistance is completely drained.